How to download screenshots from an itch.io game page in full size

This guide is for developers who want their own screenshots back from an itch.io page, and for press, curators and fans putting together a feature with the developer's permission. The sidebar on a game page shows small copies. itch.io keeps the file the developer uploaded, and the page already links to it.

What itch.io serves

A screenshot in the sidebar has an address like https://img.itch.zone/aW1hZ2UvNDM0NTU0LzI5OTI4ODYuanBn/347x500/7HqrvV.jpg. The 347x500 part is the box the image is fitted into. The page also lists a 794x1000 copy for high-density screens, and each screenshot is a link to an address with original in that place. The last part of the address changes with the size, so you can't type a new size by hand; you have to use the link.

I fetched the game page of "Our Life: Beginnings & Always" by GBPatch, which has 17 screenshots, and read the real pixel size of each copy from the files:

Screenshot347x500 (sidebar)794x1000 (2x screens)original (link)
First347×195 px, JPEG, 28 KB794×446 px, JPEG, 83 KB3632×2043 px, JPEG, 635 KB
Second347×195 px, JPEG, 37 KB794×446 px, JPEG, 108 KB1920×1080 px, JPEG, 361 KB

Across all 17 links the originals ran from 1280×720 px (a PNG) to 3840×2160 px. On a second game, "Serenitrove", a PNG screenshot was 347×224 px in the sidebar and 2573×1667 px at its link. Animated GIF screenshots are different: the page shows the original GIF directly, so there is nothing larger to find. The header image and the pictures in the game's description are also served at their original address.

Method 1: Open the screenshot (no install)

  1. Click a screenshot in the sidebar. itch.io opens it in an overlay, and the overlay loads the original file. Right-click it and choose "Save image as".
  2. Or right-click the screenshot in the sidebar and choose "Open link in new tab". The new tab shows the original. Save it from there.

"Save image as" on the sidebar itself saves the 347 px copy, or the 794 px one on a high-density screen.

Method 2: Every screenshot on the page as one ZIP

  1. Add PixLasso to Chrome or Edge and open the game page.
  2. Click the PixLasso icon. Set Min size to 300px to skip the small icons and avatars in the comments.
  3. Click Download. You get one ZIP, numbered in the order the images appear on the page.

PixLasso needs no special rule for itch.io. With Full-size originals on, which is the default, it follows the link around each screenshot and saves the original file: 3632×2043 px for the first screenshot above, against 347×195 px in the sidebar. The header and description images come along at their original size too.

The free version saves 30 images per batch, and each press after that saves the next batch. Pro saves all of them in one press and converts a whole batch to JPG; it is a single payment of US$9.99 until 31 December 2026, then US$14.99.

Limits

The original file is what the developer uploaded. If they uploaded a resized or compressed screenshot, that is the best copy anyone can download from the page. On browse and search pages, itch.io shows each game's cover cropped to 315×250 px and links it to the game page, so a scan there saves the small crops; open the game page for full-size images. Private and restricted pages only show their images to people who can open them, and both methods save only what your browser already shows you.

Questions

Can I download my own screenshots in bulk?

Yes. Open your game's page and use either method. Method 2 gets all of them in one ZIP, and a page with 30 images or fewer fits in one free batch.

Does this work for devlog posts?

I only measured game pages. Devlog images use the same image server, but I have not checked whether they link to the original copy.

Copyright

Screenshots on a game page belong to the developer, so ask before you reuse someone else's.


Tested on itch.io on 10 November 2026: I fetched two public game pages, downloaded each size of the screenshots and read the pixel size from the image header, opened the page in Chrome to check the links and the overlay, then ran PixLasso's URL code on the same addresses. Written by the developer of PixLasso; the first method needs no extension.